Sven Uilhoorn

Interaction- and Game Designer based in Groningen, the Netherlands
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Cover of Lamborghini race car livery design.

Huracan Livery (2019)

One of the many race car liveries I did over the past years. This team always wants a visually striking car with bright purple and green as base colors. Went with green rim detail and a camouflage pattern for a nice finish.

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Cover of Vitaminasi poster.

Poster Vitaminasi (2019)

Poster for a friend studying Nutrition and Dietetics. The poster (A3 size) was used in a presentation of a recipe contest for healthy, cheap daily recipes. Took about three hours to design.

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Cover of Squadraat team shirt.

Team Shirt (2019)

Shirts for our five man squash team competing in the Euregio competition on C level. The design was used again for the 2019-2020 season with a different line-up of players.

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Cover of the poster of a Looping Louie tournament.

Poster Looping Louie (2018)

Poster for a Looping Louie tournament of a student squash club. Took about three hours to design. The poster was used all around the squash courts for a couple of weeks.

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Club Magazine Student Squash Club (2018-2019)

After a successful 2017-2018 year, another three magazines for members of Groningen's student squash club. I overhauled the entire layout and also put a bit more effort into the cover art.

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Magazine made for squash club. The cover shows various page layouts.

Club Magazine Student Squash Club (2017-2018)

Three magazines for members of Groningen's student squash club. They include tournament reports, squash related articles, interviews, quotes from members and pictures from events.

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Logo of the Card Race Series forum card game, showing 5 of the game's cards with 'Card Race Series' in text in front of them.

Card Race Series (2017)

A motorsport card game previously played on the forum of my international sim racing community. This is a simultaneous action game that takes about twenty minutes every week to play, at any time and day the player wants.

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Three screenshots of the mobile website of the Gemeente Groningen.

Gemeente Groningen Mobile (2014)

First smartphone website of the municipality of Groningen. Based on mobile interaction recommendations, analysing other sites and the Gemeente Groningen style guide, I designed wireframes and mock-ups.

I got about 40 hours to come up with mock-ups, without doing actual user tests and with only a very concise set of requirements. The final product was implemented and served for about three years.

View page designs (pdf)
Screenshot from the game showing a 2D wide train station in Gaudi like architecture style.

Imagine Cup game entry (2012)

Entry for the 2012 Microsoft Imagine Cup. During the last year of our studies we entered this international competition. The goal was to develop a game raising awareness for the world's toughest problems.

Despite various difficulties with our lead programmer, thus having to switch up our concept three times, we reached the Dutch final. Our prototype existed mostly on paper and a five minute demo.

View Dutch Final presentation (pdf)
Game screenshot displaying multiple tables in perspective. Each table has 4 columns and 6 rows, each cell representing an hour. Tasks can be dragged into these cells, and can be selected at the right. Small parts of the results/evaluation and field expert screens are also visible.

Plan van Aanpak (2011)

Serious game about the plan of action for secondary school students. Students were very bad at assigning tasks in the right order and having all team members spend equal time on the project.

The game teaches them, using an actual project they're doing, how to allocate the right amount of time and team members to various tasks, and how some tasks have to be completed to be able to continue.

Watch gameplay video on Vimeo (opens in new tab)
Small parts of the game screen visible, showing list items that can be dragged from left to right and vice versa.

Programma van Eisen (2010)

Serious game for secondary school students. The game teaches students how to set up a plan of requirements. Although they can try right away to select the right requirements, that will often go wrong.

They learn to use desk research and consult field experts. Survey throwing, a mini game where players had to fire surveys at the right audiences. Doing all three successfully unlocks useful information.

Watch gameplay video on Vimeo (opens in new tab)
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